This Advanced Dungeons & Dragons (2nd Edition) campaign is set in the Forgotten Realms campaign setting. The campaign starts at the end of Flamerule (July) in the Year of the Worm (1356 DR). The elves have only just finished disappearing from the realm (perhaps finally leaving Myth Drannor unguarded). Armies from Waterdeep and Amn have recently razed the dark forces of Dragonspear castle. The Iron Throne announced it's existence only two and a half moons ago. Scardale has not yet attacked it's neighbors. Zhengyi has not returned to slay King Virdin. Most significantly, the Time of Troubles has not yet come to pass, Cyric is still just a man and Bane, Bhaal, and Myrkul still reign. Your actions may determine which of these things come to pass and how they are altered. While most of your adventure will take place in standard Forgotten Realms world your characters will start on the isolated island nation of Imaskis. This allows new players who have no experience with AD&D or the Forgotten Realms to be able to play their characters easily, because their lack of knowledge about the outside world is natural given their character's background. Most player characters will be students of the school run by Mistress Alley. If your character's origins are not rooted in Imaskis then you will have to work this out with the DM. Below you will find a very summary of the history and people of Imaskis. This information has been summarized from the works of Samuel the sage of Highwater. His full works will be made available here as time goes on. Imaskis was an outpost of a vast and powerful empire in ancient days. The empire was destroyed in a terrible cataclysm the details of which have been lost to the passage time (and the death of the elders). At the end of that cataclysm a great barrier was erected between the rest of Toril and the island of Imaskis and a set of prophecies were etched into the sacred Stones Of Abeir-toril. since that time Imaskis has been on it's own, developing a culture around waiting for each prophecy to be fulfilled. The island of Imaskis is approximately 75 miles wide by 100 mile long and has only three major communities; the dwarven holds under the mountain, the port city of Highwater, and the school of Imaskis. There are many smaller communities of farmers and fisherman scattered though out the island. The peoples of Imaskis are varied and include elves, dwarves, humans, and halflings. While each race follows the natural tendency to live in communities based on race, the Imaskari do not think of racial distinctions like most other races. They have lived too long within such close proximity of each other and been too dependent on each races strengths. Each race lacks the it's own distinctive history that is common in most other races and instead thinks of themselves as a single people. Imaskis is a nation lead by priest like magic users, although the Imaskari worship no deities. These sages maintained the sacred Stones of Abeir-toril and the Storehouse Of Artifacts and lead there people benevolently. They taught their people the primary prophecies and constantly prepared each generation for the battles that the prophecies stated would herald their return to Toril. In recent times (over thirty years ago) the first great battle of the prophecy came to pass and most of the elders of this nation were killed during that battle. Heroes from the outside world came in the final days of that battle and helped destroy the invaders. The mantel of leadership was passed by the last of the elders to one of these heroes, a young woman named Allisum. Since that time she has earned the respect of all who live upon the island and while she has never declared herself ruler the leaders of all of the communities on Imaskis defer to her wisdom. Over the years Allisum has grown to be called Mistress Alley and her companions have become teachers of the next generation at the school. They have turned the ancient fortress city that houses the Stones of Abeir-toril and the Storehouse Of Artifacts into a school where the gifted are trained hard for whatever fate the prophecies have in store for them. Now that the last of the elders have been gone for over thirty years only Mistress Alley can open the Storehouse Of Artifacts and Stones of Abeir-toril only speak with her and a select few of the teachers from her original party of heroes. |